![]() For example BMW you'd expect to oversteer but it actually understeers unless you really slam the gas and turn which will eventually oversteer into a drift. Here they're doing some magic with regard to diff locking, each car has hidden settings that result in some behaviour for each car that you have to learn. If there is a corner but some ups and downs before that you have to calculate how much your car will be thrown up by a bump and how less grip you will actually have when you want to turn into the corner because your car was thrown up by a bump before your turn.Īnother difference I notice is that you can tune almost everything you could in WRC 7 except the differential locks, which was key to my driving there. ![]() So even if everyone says this is arcade now, the biggest argument against arcade is that you still have to micromanage like in WRC 7 how you approach everything taking into account all the ups and downs that you see immediately in front of you. One big similarity is that in rally driving the road has the same huge amount of small bumps and depressions and bankings. ![]() Even with the first weakest cars you're screwed if you come into corners too fast, especially because the brakes are a bit weaker than in WRC 7 where they were magically strong. This is weird because it makes you think this is more sim than WRC 7 due to this extra inertia. One big difference is that the cars have more inertia than WRC 7, you can feel this in gravel rally stages. Originally posted by Morbis:With assists turned off how close is it to WRC 7 physics? ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |